MAKING HISTORY: The Calm and the Storm ( Windows )
Strategy First
- 627006903694
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Reviews
(7)0
I was looking for a new type of strategy game to play, as I was getting bored with my others. I searched Amazon repeatedly without finding anything that interested me or that I hadn't already played into the ground. I came across Making History, and read all of the reviews... soon after, I visited the website. Based primarily off the 5 star reviews of this game, I bought it.
When this game arrived, I instantly popped it in and got going. I was not disappointed when I began playing, as everything was how everyone described it.
The ability to study and shape history has always been interesting to me, as I am a History major in college, and this game really brought it to me. I guess if I had one complaint about this game, it is that you can't quite bribe other nations with money, or just up front buy goods. You can import a certain supply of goods per turn, but you can't straight up buy an X number of good Y with money from your treasury... that being the only thing I wish was in the game,
When this game arrived, I instantly popped it in and got going. I was not disappointed when I began playing, as everything was how everyone described it.
The ability to study and shape history has always been interesting to me, as I am a History major in college, and this game really brought it to me. I guess if I had one complaint about this game, it is that you can't quite bribe other nations with money, or just up front buy goods. You can import a certain supply of goods per turn, but you can't straight up buy an X number of good Y with money from your treasury... that being the only thing I wish was in the game,
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I will start by stating I have played Gary Grigsby's World at War (both versions: the standard version and "A World Divided"), Hearts of Iron 2, and War Plan Orange. As for dice games, I used to own the entire set of World in Flames (1980's)...war games do not get any more complex than that (computer or table-top). Now, for the review!
This game is really for intermediate war strategy players (nothing bad about that, simply the game has it's limits). It is pleasing to the eyes, and the map is layed out well. Each country generally has numerous regions, and each region can be upgraded (infrastructure, factories). The tech tree is good but not excessive. There are rules for encirclement and combined arms tactics (Hearts of Iron 2, GG World at War), but this is limited. The AI is decent, but can be bested by some cheap tactics (I routinely have beat this game, patched with the 2.0.1 patch, as Italy). The game needs another patch (AI issues) and probably a few more scripted events to make
This game is really for intermediate war strategy players (nothing bad about that, simply the game has it's limits). It is pleasing to the eyes, and the map is layed out well. Each country generally has numerous regions, and each region can be upgraded (infrastructure, factories). The tech tree is good but not excessive. There are rules for encirclement and combined arms tactics (Hearts of Iron 2, GG World at War), but this is limited. The AI is decent, but can be bested by some cheap tactics (I routinely have beat this game, patched with the 2.0.1 patch, as Italy). The game needs another patch (AI issues) and probably a few more scripted events to make
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Very good games all seem easy to learn but have multiple possibilities making play simple but requiring thought. The years leading up to WWII and the war years are some of the most interesting in history. The possible paths events could have taken are endless. This game, while easy to learn allows you to explore these paths as the leader of one nation during these years.
Game play is not extremely complex but there is a learning curve involved. I found the tutorial very necessary and helpful. The hardest part of the game, requiring the most micro-management is getting started. After you have set policy, started your research projects and set production levels less intervention is required. I have developed a "system" that allows me to work through the options easily and only have to react as required.
The AI is a good mix of appeasement and confrontation meaning you can never be sure what action can trigger war. Once the war starts, the AI is intent on victory, so do not expect
Game play is not extremely complex but there is a learning curve involved. I found the tutorial very necessary and helpful. The hardest part of the game, requiring the most micro-management is getting started. After you have set policy, started your research projects and set production levels less intervention is required. I have developed a "system" that allows me to work through the options easily and only have to react as required.
The AI is a good mix of appeasement and confrontation meaning you can never be sure what action can trigger war. Once the war starts, the AI is intent on victory, so do not expect
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This is the best historical strategy game on WWII out there. It is an excellent game for anyone who likes turn based strategy games, regardless or whether or not you're into the second world war. This game is HIGHLY recommended for you Axis and Allies board gamers out there who are languishing for a good computer version (the Axis and Allies computer game is terribly glitchy and should be avoided). Though making history could be a long game when it comes to micromanaging your nations many regions, the micromanagement is not as tedious as in the game Civilization, and the world economic system is extremely good and realistic. Technological research is a bit slow, don't expect to acquire most of the cool stuff -especially if you aren't the U.S. You can play one of eight players, the traditional UK/USA/USSR/Germany/Japan nations, or the minor Nationalist Chinese/France/Italy nations. It would have been nice to see more room for spies and espionage with regards to technology and diplomacy.
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Seriously, this is the most fun i have ever had with a computer game. The graphics are basic, and the game play is very slow, but it doesn't matter. I've tried many strategy games in the past (civ i, II, III, IV, axis & allies, etc) but this game takes the cake. You can fight WWII any which way you choose. I am still in my first game playing as the US. I have already taken Canada, Ireland, Britain, and Central America. I am allied with the USSR and Japan. However, I think later in the game I am going to regret this alliance, as the USSR is rolling through Europe like a juggernaut. When I am not playing the game, I sometimes find myself thinking about it, planning strategy. I highly recommend this game. You will not be disappointed.
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Sounds like I'm describing a dream lover, doesn't it? Appropriate, as strategy game fans should fall in love with this. I sure have. More of a diplomacy game than a war game, it still requires the player to manage war, domestic economics and industry, foreign trade, and scientific research. The diplomacy is absolutely cut-throat, and this would likely be a good educational game to give a rough understanding of why alliances and formed and wars start in the first place.
Visually it's beautiful and thorough, with the world map divvied up into each nations territories, provinces, states, etc. Over 800 regions in all. Aurally, the music is a classical bit, whether original or something borrowed I don't know, but it never gets old because it sounds great.
And throughout the whole game is a seriousness of mood. There's pretty much no humor at all in it. While I can enjoy slapsticky games (Hot Dog King or other business sims) or games with a tongue-in-cheek humor (Sid Meier's Civilization series),
Visually it's beautiful and thorough, with the world map divvied up into each nations territories, provinces, states, etc. Over 800 regions in all. Aurally, the music is a classical bit, whether original or something borrowed I don't know, but it never gets old because it sounds great.
And throughout the whole game is a seriousness of mood. There's pretty much no humor at all in it. While I can enjoy slapsticky games (Hot Dog King or other business sims) or games with a tongue-in-cheek humor (Sid Meier's Civilization series),
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One of these days, I'll write one of those 'recommendation lists' that you see on this site while looking for games. I'm a hardcore, grognard wargamer that's been playing since Amiga computers and Win 3.x. Own and have played hundreds of games. Hundreds? Probably easily over a thousand.
Making History is one of the most engrossing, playable, enjoyable, just-one-more-turn games, that I have ever played. I bought it when it first came out and am still in the thick of it. Will most likely have one going for years!
Grand, global strategy sort of like Hearts of Iron II. (Both games, btw, put that crappy GG World at War to shame). Not too difficult like War in the Pacific or ATF is. Those are brutally intense games :) This one's very user-friendly and easy to quickly figure out how to do anything that the game encompasses---so it'll appeal to novice or old-timer (like me) alike. Very small, easy to read manual---not one of those encyclopedias you have to keep going back to. Plus, all of the
Making History is one of the most engrossing, playable, enjoyable, just-one-more-turn games, that I have ever played. I bought it when it first came out and am still in the thick of it. Will most likely have one going for years!
Grand, global strategy sort of like Hearts of Iron II. (Both games, btw, put that crappy GG World at War to shame). Not too difficult like War in the Pacific or ATF is. Those are brutally intense games :) This one's very user-friendly and easy to quickly figure out how to do anything that the game encompasses---so it'll appeal to novice or old-timer (like me) alike. Very small, easy to read manual---not one of those encyclopedias you have to keep going back to. Plus, all of the
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